Making Unique Characters
Having unique characters is a must for Multi-Core Collider. However to maintain a streamlined and inexpensive game concept the design of each character should be relatively simple.
With this came the idea to construct various different types of “cages” for each sphere. The next question that came to mind was: Should the characters have significant differences in attributes (statistics) or should simplicity be maintained by instead opting for swapping out skins?
In the end the best option seemed to be performing a hybrid of the two. No extremes in individual design but still a substantial degree of variation in attributes.
Here’s a list of the character attributes that were decided on and a brief description of each:
- Max Health (which is also the mass)
- Max Angular Velocity (the maximum speed at which a sphere can spin)
- Torque Force (in simple terms, how quickly a sphere accelerates)
- Air Force (in simple terms, how quickly a sphere accelerates in the air)
- Jump Height (minimum height the sphere jumps when input is sent)
- Jump Extension Strength (how much higher when the input is held)
- Jump Extension Duration (how long will the held input apply additional force)
- Slow Down Speed (how fast the sphere will come to a stand still)
- Impact Force (how hard the sphere hits)
Some secret attributes have also been included but will not be disclosed. It will be up to the players to test each character and feel out which has the best set of attributes for their style of gameplay.
The end goal really is to have the players form an overall opinion of each character based on the spheres physical appearance and how the game mechanics feel for the particular sphere during a the matches.
Multi-Core Collider (MC²)
MC² is an online multiplayer battling game. Perfect for parties and intense online face-offs!
Status | In development |
Author | in Principle Games |
Genre | Action |
Tags | battle, in-principle, inprinciple, mc2, mc-squared, multi-core-collider, Multiplayer, online, party-game |
Languages | English |
More posts
- First Video Games Live Event (Calgary)Jun 14, 2018
- The Importance of MassJun 10, 2018
- Multi-Core Collider (MC²) - Disc WarJun 07, 2018
- Multi-Core Collider (MC²) - Brawl Mode HighlightsJun 07, 2018
- Fragmentation ModellingJun 07, 2018
- The Humble BeginningsJun 05, 2018
- An IntroductionJun 05, 2018
Leave a comment
Log in with itch.io to leave a comment.