Multi-Core Collider (MC²)
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Devlog
- June 13, 2018 by in Principle Games#character selection, #character, #character design, #multi-core collider, #multicore collider, #collider, #mc2, #attributes, #stats, #design, #3d modelHaving unique characters is a must for Multi-Core Collider. However to maintain a streamlined and inexpensive game concept the design of each character should be relatively simple. With this came the... Continue reading
- June 10, 2018 by in Principle Games#coding, #3d model, #modelling, #model, #blender, #unity, #physics, #multicorecollider, #multi-core collider, #multi-core, #mc2, #battle game, #arena, #in principle, #fight, #fightingWhen work began on developing Multi-Core Collider it was of the utmost importance that every match get more exciting over time. In similar types of games the arena itself would shrink over the course... Continue reading
- June 07, 2018 by in Principle Games#disc war, #war, #disc, #mc2, #multicore collider, #multi-core collider, #collider, #mc squared, #mc, #battle, #3dMulti-Core Collider (MC²) has more modes to offer than the standard Brawl Mode. Another new mode called Disc War is also being implemented. Check out the video for a quick explanation and demonstrati... Continue reading
- June 07, 2018 by in Principle Games#playtest, #play test, #multi-core collider, #mc2, #collider, #fight, #battle, #battle game, #highlights, #highlightHighlights from one of the first playtest sessions for the new In Principle project, Multi-Core Collider (MC²)... Continue reading
- June 07, 2018 by in Principle Games#multi-core collider, #collider, #mc2, #model, #3d, #3d model, #mulit-core, #blender, #modellingContinue reading